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March 28, 2010



I think you should consider starting the SFX task as soon as possible. Those kind of things tend to need a lot of tweaking, especially when you are going to combine it with live actors. And I am curious about the VR-environment, are you going for a futuristic as hyper-realistic as possible environment or should it all be obviously computer rendered?

Bad Vegan

Thanks David, good advice. We're actually already starting to work on SFX a bit, focusing on concepts until we have a solid fine cut to start farming out actual shots.

As for the VR environment that the story takes place within: It's definitely not all computer-rendered, but instead mostly naturalistic, similar to the in-world reality of the Matrix, though more like an indie film's version of reality as opposed to the hyperreal Hollywood version.

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In-World War
Mary in front of a green screen
Junior looking into the phone
Tix at the Griefers Ball

Current status

  • Post-production action items (updated 10/3/21):
    - Finish first round of stop motion VFX.
    - Recruit more 2D traditional animators.
    - Plan the last pick-up shots.

About the film

  • In-World War, a smart and offbeat indie sci-fi feature, tells the futuristic story of a debt-ridden and depressed beta tester trapped in a buggy virtual reality simulation of the "war on terror".

    This site chronicles the making of the film, which is written and directed by Brant Smith (aka DJ Bad Vegan), who also produced the award-winning narrative feature Quality of Life.

    Contact: badvegan [at] studiolomismo [dot] com

Who will I be today?