In-World War was written to be cheap. Or at least, that was the original goal.
No space ships. No alien invasions. No fighting robo-dinosaurs with bio-chemical laser cannons.
The special effects would be kept to a minimum and focus on what we could do with trick-photography and perhaps get some simple CGI from FX students who were looking to build their own reels and resumes.
However, as we moved through production, I became concerned that the film wouldn't "read" as sci-fi, that it wouldn't have enough FX and would seem simply like just another ultra-low budget drama.
I thought I was fine with that (In-World War will never be a traditional sci-fi blockbuster -- it's far too quirky and smart), but my inner sci-fi geek wanted more.
So along the way, our ambitions grew.
Bit-by-bit I found ways of adding small (and sometimes large) FX shots. Always to add to the story and build a richer world, but also because each new FX concept was -- well -- cool.
Fast forward to today: I stayed up late last night finishing the first preliminary FX shot list -- a scene-by-scene inventory of the special effects that we need.
Somehow, we ended up with about 100 FX shots in this simple little DIY sci-fi film.
So we need some help. Your help.
If you or someone you know does FX (concept work, modeling, lighting, producing, whatever), get in touch: brant [at] studiolomismo [dot] com
I'll be upfront: we can't pay you in cash. We can promise a copy of the film and the opportunity to be part of something that's bigger than any of us (hundreds have already contributed as cast, crew or donors).
If you're looking to join a ragtag band of indie film rebels and help hoist the sail on this unlikely DIY sci-fi epic, then let's talk.
We're making film history here: who's in?
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